- Opens when you use your [a junction box lever] attached to the junction box.
- Remember to use your [Slimeskin] before jumping into the toxic slime.
- Waterbreathing does not work in slime, so you'll have to swim fast.
Level 100 skeleton.
- Once you defeat him, a group of 3 risen crypt walkers will raise in this room.
- Since there are only ~18 of 20 risen crypt walkers available before the next door is opened its strongly ADVISED to leave him be until you have aquired your [key to the collapsed tunnel] from the toxic slime.
Level 100 skeleton.
- Once you defeat him, a group of 3 risen crypt walkers will raise in this room.
- Since there are only ~12 of 20 risen crypt walkers available before the next door is opened its strongly ADVISED to leave him be until you have aquired your [key to the collapsed tunnel] from the toxic slime.
Level 100v skeleton.
- Once the first crypt walker is defeated it starts the timed quest 'Put to Rest' requiring to defeat 19 more in 10? minutes.
- In order to do this timed quest, you must jump and climb the crypt walls so that you can activate more crypt walkers when you get close enough.
- Since there are only ~12 available before the next door is opened its strongly ADVISED to leave them be until you have aquired your [key to the collapsed tunnel] from the toxic slime.
Level 100 skeleton.
- Once you defeat him, a group of 3 risen crypt walkers will raise in this room.
- Since there are only ~12 of 20 risen crypt walkers available before the next door is opened its strongly ADVISED to leave him be until you have aquired your [key to the collapsed tunnel] from the toxic slime.
Level 100v skeleton.
- Once the first crypt walker is defeated it starts the timed quest 'Put to Rest' requiring to defeat 19 more in 10? minutes.
- In order to do this timed quest, you must jump and climb the crypt walls so that you can activate more crypt walkers when you get close enough.
- Since there are only ~12 available before the next door is opened its strongly ADVISED to leave them be until you have aquired your [key to the collapsed tunnel] from the toxic slime.
Level 100v skeleton.
- Once the first crypt walker is defeated it starts the timed quest 'Put to Rest' requiring to defeat 19 more in 10? minutes.
- In order to do this timed quest, you must jump and climb the crypt walls so that you can activate more crypt walkers when you get close enough.
- Since there are only ~18 available before the next door is opened its strongly ADVISED to leave them be until you have aquired your [key to the collapsed tunnel] from the toxic slime.
Level 100 skeleton.
- Once you defeat him, a group of 3 risen crypt walkers will raise in this room.
- Once this restless noble becomes accessible all needed risen crypt walkers for the timed quest 'Spider's Nest' can be accessed.
- Possible location to pick up the [key to the collapsed tunnel] needed to unlock the fourth locked door.
- The key is inside the toxic slime pool and can be found from the platform by looking for a red glow. In order to survive the toxicity of the pool its needed to use your [Slimeskin].
Level 101 elemental.
- Spawns by closing any open valve on the pipe next to that valve.
- Drops [Slimeskin] which allows the caster when used to temporarily survive the toxic slime.
- Spawns a lot of adds, which might require you to kite him around the room.
- Becomes usable upon defeating Haggle Baron Dalnir.
- Used to craft [Greenmist khukri] using your [Greenmist Design Pattern] for the KA SQ 'Kunark Ascending: A Chosen Weapon'.
- Becomes usable upon defeating Haggle Baron Dalnir.
- Used to craft [Greenmist khukri] using your [Greenmist Design Pattern] for the KA SQ 'Kunark Ascending: A Chosen Weapon'.
- Becomes usable upon defeating Haggle Baron Dalnir.
- Used to craft [Greenmist khukri] using your [Greenmist Design Pattern] for the KA SQ 'Kunark Ascending: A Chosen Weapon'.
- Can be opened with your [Dalnir's work chest key] to remove the [Greenmist Design Pattern] from it for the KA SQ 'Kunark Ascending: A Chosen Weapon'.
- Requires having finished the SQ 'The Triumph of Fear'.
Level 101^ iksar skeleton.
- Show him your [an Obulus wizard's mirror] during your conversation with him to receive [Dalnir's work chest key] for the KA SQ 'Kunark Ascending: A Chosen Weapon'.
- Needed for 'Nowhere to Hide [Solo]'.
- If you are not doing the KA SQ just hail him and choose to attack him.
- He runs from forge to forge spawning adds at each one.
- Trying to push open this door will cause the Enchanted Sword and Enchanted Shield to become alive from the armed Di'Zok statue.
- Can be opened after the disenchanted sword and shield have been placed on their stands.
Level 101 sword.
- Grouped with the level 101 Enchanted Shield <Forge Guardian>.
- Drops [a disenchanted sword] needed to open the magically sealed doors.
- Has a knockback.
Level 101 shield.
- Grouped with the level 101 Enchanted Sword <Forge Guardian>.
- Drops [a disenchanted shield] needed to open the magically sealed doors.
- The shield has a permanent taunt if both are close together.
Level 101 devourer.
- Drops [a teleportation rune] needed to activate the rune base to enter the norther part of the zone.
- Circles the room clockwise.
- When the other devourers smell its blood they'll add to the fight.
- Spawns groups of 3 ravenous feeders (Level 101v devourers).
Level 100 iksar skeleton.
- Drops [a junction box lever] needed to open the grate to the tube leading to The Frenzied Feeder.
- Paths up and down this tunnel and roams through the rooms at either end.
Level 100v skeleton.
- Once the first crypt walker is defeated it starts the timed quest 'Put to Rest' requiring to defeat 19 more in 10? minutes.
- In order to do this timed quest, you must jump and climb the crypt walls so that you can activate more crypt walkers when you get close enough.
- Once the restless noble in this room has been defeated all needed risen crypt walkers for the timed quest 'Spider's Nest' can be accessed.
Group of 4-8 level 100v spiders.
- Part of ring event for the quest 'Spider's Nest' that needs to be finished in 4 minutes.
- 1st wave: 4 groups of 4 level 100vv crypt stalkers.
- 2nd wave: 2 groups of 6 level 100vv crypt stalkers.
- 3rd wave: a group of 8 level 100vv crypt stalkers.
- Can be destroyed upon defeating Tootooz the Cryptomaniac.
- Destroying this wall starts the timed quest 'Spiders Nest'. This requires you to clear the 4 waves of the ring event in the crypt behind the wall in 4 minutes.